Polls about #Topic
- Refresher Orb / Refresher Shard in late game: Too strong on non-ultimate spellcasters?
- Comeback Gold / Rubberband Mechanic: Does Dota punish early game leads too heavily?
- Dota 2 Hero Complexity Creep: Are new/reworked heroes becoming too overloaded with mobility and passives?
- Hard Denies in Lane Stage: Does getting 0% XP from denied creeps make laning too punishing?
- Midlane Water Runes & Bottle Meta: Does guaranteed regen at 2 and 4 minutes ruin 1v1 skill expression?
- Facets & Innate Abilities: Did they add genuine strategic depth or bloat the game unnecessarily?
- Universal Heroes: Were they a good archetype addition or a stat-stacking nightmare?
- Buyback Mechanic: Should buyback have harsher penalties (e.g., losing even more gold or longer CD)?
- Is Divine Rapier currently balanced or ruined by its recent passive/active reworks?
- High Ground pushing in modern Dota is universally agreed to be a nightmare. What is the main cause of the stall?
- Neutral Items: Did the Token rework solve the RNG problem, or should Neutral Items be removed entirely?
- The BKB Rework (Debuff Immunity vs Magic Immunity): Was changing Black King Bar a necessary shift for game health, or di