Polls about #Topic
- Facets & Innate Abilities: Did they add genuine strategic depth or bloat the game unnecessarily?
- Dota 2 Hero Complexity Creep: Are new/reworked heroes becoming too overloaded with mobility and passives?
- Hard Denies in Lane Stage: Does getting 0% XP from denied creeps make laning too punishing?
- Universal Heroes: Were they a good archetype addition or a stat-stacking nightmare?
- Comeback Gold / Rubberband Mechanic: Does Dota punish early game leads too heavily?
- The Map Expansion (New Frontiers): Was adding 40% more terrain good for Dota?
- Couriers Flying at Level 4 & Free Couriers: Was giving every player an individual free courier a good change?
- Sentry Ward true-sight AOE and Observer Ward Vision AOE: Should range indicators remain visible when placing?
- Midlane Water Runes & Bottle Meta: Does guaranteed regen at 2 and 4 minutes ruin 1v1 skill expression?
- Roshan Pit Relocation (Twin Gates / Top-Bottom corners): Better than Mid River Roshan?
- High Ground pushing in modern Dota is universally agreed to be a nightmare. What is the main cause of the stall?
- Neutral Items: Did the Token rework solve the RNG problem, or should Neutral Items be removed entirely?
- Techies Rework: Do you miss the old Green Mine / Remote Mine Techies?
- Fountain Farming: Should fountains give absolute invulnerability/truesight to fountain-camped heroes?
- Vision War (Wards & Dewarding): Should Observer Wards cost gold again?
- Anti-Mage Playstyle: Is AFK farming split-push carry design healthy for modern Dota?
- Hero Ban System in All Pick Ranked: What is the best ban implementation?
- The BKB Rework (Debuff Immunity vs Magic Immunity): Was changing Black King Bar a necessary shift for game health, or di